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Combat Guides

1. Core Combat Rules

  • Consent First: Ensure everyone involved agrees to participate in combat. If a player wishes to avoid combat, respect their preference.

  • Describe Intentions, Not Outcomes: In combat, describe your character’s actions as attempts, not guarantees. This keeps the fight fair and respects other players’ agency over their characters.

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2. 2-Post Rule for Pulling a Weapon

  • To maintain balance, Whiskey Rock has a 2-Post Rule when a weapon is introduced during combat. This rule requires two posts before a weapon can be effectively used in the fight, allowing time for everyone to react to the escalation.

  • How it Works:

    • First Post: Describe your character reaching for, drawing, or preparing the weapon, allowing opponents to notice and react.

    • Second Post: After players have had a chance to respond, you may then attempt to use the weapon.

  • Example:

    • Post 1: "As the brawl escalates, Jackson’s eyes narrow, and his hand inches toward the handle of the knife tucked in his belt. His movements are slow, intending to draw it out as a last resort."

    • Response Post: "Seeing Jackson’s hand moving toward his belt, Dylan’s eyes widen, and he takes a cautious step back, fists raised. 'You really want to go there, huh?'"

    • Post 2: "With a sharp flick, Jackson pulls the knife free, the blade glinting in the dim light. He holds it defensively, giving Dylan a warning glare."

  • This approach lets everyone respond to the introduction of a weapon, keeping the scene realistic and fair.

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3. Turn-Based Combat

  • Roleplay combat is turn-based, meaning each participant takes turns emote their actions. This structure keeps fights orderly and gives everyone a fair opportunity to respond.

  • Emote Actions, Not Reactions: Avoid controlling another player’s character by letting them react to your actions rather than dictating the outcome.

    • Example: Instead of “Jackson punches Dylan, knocking him to the ground,” try “Jackson throws a punch aimed at Dylan’s jaw, hoping to knock him off balance.” This leaves room for the other player to choose their reaction.

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4. Powergaming, Metagaming, and Godmoding

  • Powergaming: Avoid forcing actions or consequences on another character without giving them a choice to respond.

  • Metagaming: Don’t use out-of-character (OOC) knowledge to influence your character’s decisions in a fight. Only use information they have logically obtained in the storyline.

  • Godmoding: Avoid making your character invincible or unrealistically powerful. Taking hits and facing consequences adds drama and realism.

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5. Dodging and Taking Hits

  • Limit Dodges: Continuously avoiding every attack can make fights feel unrealistic. Choose when to dodge carefully, especially if the attack fits the context or the attacker’s skill level.

  • Take Hits to Create Tension: Part of immersive roleplay combat involves taking hits or getting knocked off balance. This adds tension and excitement, and makes fights more engaging.

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6. Combat Etiquette and Communication

  • Communicate OOC When Needed: If there’s confusion or if you’re unsure about an action, take a moment to clarify with the other player(s) OOC to keep things smooth.

  • Stay Within Character Boundaries: Avoid making unrealistic decisions for your character, especially if they’re new to fighting or lack experience with weapons.

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7. Using Environmental Objects as Weapons

  • Improvised weapons like bottles, stools, or pipes add a creative element. Describe the object clearly to set the scene and let other players react accordingly.

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8. Ending Combat Scenes

  • Agree on an Outcome: After some back-and-forth, players can agree on a winner or find a natural way to end the fight, like one character conceding or a third party intervening.

  • Aftermath Roleplay: Following up with medical attention or discussing the aftermath can add depth to the story and offer ongoing storylines.

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9. Examples of Combat Emotes with Weapons

  • Attempting to Draw a Weapon (First Post of the 2-Post Rule):

    • /me feels the situation intensify and reaches cautiously toward his back pocket where a small knife rests, his hand hovering as he watches his opponent’s every move.

  • Reaction to Weapon Draw:

    • /me notices the subtle movement, his eyes narrowing as he shifts his stance defensively, preparing for a possible escalation.

  • Using the Weapon (Second Post of the 2-Post Rule):

    • /me finally pulls the knife free, holding it low and close to his side as he advances, hoping to intimidate rather than attack outright.

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Community Contacts

Admin

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Rowena Delgadito

(leilanilandry Resident)

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Admin

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Joshua Hernandez 

(tushvanga Resident)

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Mod

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SAMSON

(mrkantonine)

Mod

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